EXPLORING DACIAN CULTURAL HERITAGE WITH dARcit AUGMENTED REALITY APPLICATION

Authors

  • Radu Comes Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Calin Neamtu Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Zsolt Buna Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Liliana Mateescu-Suciu Babes-Bolyai University Cluj-Napoca

DOI:

https://doi.org/10.14795/j.v6i4.506

Keywords:

augmented reality, digital content, cultural heritage, mobile application, customisation.

Abstract

This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive content related to main subject of tangible books. Using the proposed solution described within the article any printed material can become interactive using multimedia elements such as: audio files, 3D models, images, videos (2D,
3D, 360°), 3D text or any other form of digital content. The application adds multimedia information on top of the printed information increasing the degree of understanding of the information presented in the form of a book / catalogue, regardless of the time in which it was written and published.

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Author Biographies

  • Radu Comes, Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
    Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Calin Neamtu, Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
    Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Zsolt Buna, Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
    Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Liliana Mateescu-Suciu, Babes-Bolyai University Cluj-Napoca
    Department of Ancient History and Archaeology, Babes-Bolyai University

References

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Published

2019-12-16

Issue

Section

Digital and statistical ancient history and archaeology

How to Cite

EXPLORING DACIAN CULTURAL HERITAGE WITH dARcit AUGMENTED REALITY APPLICATION. (2019). JOURNAL OF ANCIENT HISTORY AND ARCHAEOLOGY, 6(4). https://doi.org/10.14795/j.v6i4.506

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