NumisGames. Computer game-based knowledge transfer of Roman coinage

Authors

DOI:

https://doi.org/10.14795/j.v11i2.1008

Keywords:

numismatics, digital humanities, archaeogaming, Roman coinage, teaching

Abstract

In the winter semester 2023/24, the authors of this article taught the seminar "Playful Numismatics. Computer game-based knowledge transfer of Roman coinage". The aim of the interdisciplinary course between the fields of Classical Archaeology/Ancient Numismatics and the Master's profile Digital Humanities was to develop computer games using the RPG Maker MV application. The games impart knowledge about Roman coinage and relevant background information about the Roman world in a playful way and at a low-threshold level for a broad audience. This paper presents the workflow of the project and the project’s outcomes and discusses the potentials of serious games for teaching ancient numismatics in university context and to transmit knowledge about ancient coinage beyond academia to a non-specialist public audience.

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References

MARIOTTI 2021

Mariotti, S., The use of serious games as an educational and dissemination tool for archaeological heritage. Potential and challenges for the future”, magazén. International Journal for Digital and Public Humanities 2(1), 119-138.

MORTARA et alii 2014

Mortara, M./Catalano, C. E./Bellotti, F./Fiucci, G./Houry-Panchetti, M./Petridis P., Learning cultural heritage by serious games, Journal of Cultural Heritage 15 (3), 318-325.

VOSS 2019

Voss, B., The archaeology of serious games. Play and pragmatism in Victorian-era dining, American Antiquity 84 (1), 26-47.

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Published

2024-08-18

Issue

Section

Numismatics

How to Cite

NumisGames. Computer game-based knowledge transfer of Roman coinage. (2024). JOURNAL OF ANCIENT HISTORY AND ARCHAEOLOGY, 11(2). https://doi.org/10.14795/j.v11i2.1008

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